![]() They are immune to Expel, so there is no easy means of quickly defeating them all. Mogalls also divide, spawning more Mogalls that will not despawn when their summoner is killed. Mogalls have moderate attack and high speed, and will likely not be doubled by anything but a Dread Fighter or a doubling combat art. Defeating Hades with physical weapons requires 72 attack to one-shot or 46 to one-round a Rapier that has been forged three times will have 18 effective might against Hades and can use the Shadow Gambit or Destreza combat arts, while a thrice-forged Ridersbane will have 27 effective might-a Ridersbane can be evolved into Rhomphaia, but Rhomphaia lacks Anti-Cavalry, and its combat arts deal less damage than a Ridersbane would and cannot be doubled with.Ĭelica's party starts in damaging terrain and near swarms of Mogalls. Hades has low resistance, however, and can be one-shot in Hard mode by a magic user with 59 attack, or one-rounded by one with 33 attack. Hades, while not as fast as the Dread Fighters, is relatively fast, with 17 AS. They cannot retaliate at range, and can safely be engaged by bow-users, particularly ones with Hunter's Volley. Cerberus and Naberius both have 23 attack speed, and will likely not be double by anything but another Dread Fighter they also have decent mixed bulk exacerbated by most units' inability to double them. ![]() ![]() This may not work for everybody.Īlm's party starts near three enemies: Cerberus and Naberius, two Dread Fighters with identical stats, and Hades, a powerful Gold Knight. This section details unofficial strategies that may help with completion of the chapter. Recovers 5 HP per turn if HP ≤ 52, recovers 40 HP at the start of enemy phase.Uses Ocular Beam and Tentacle when HP > 52 uses Oculus when HP ≤ 52.Summoned by Duma, Jedah, and other Mogalls. Can only be attacked every fourth turn.Recovers 5 HP per turn if HP Can only be attacked by Falchion or Nosferatu when HP Uses Ocular Beam and Tentacle when HP ≥ 52 uses Oculus when HP
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